Advanced AI For Games with Goal-Oriented Action Planning, Artificial Intelligence for Creating Complex Game Character Behaviours for Simulations, Real-Time Strategy Games & More
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- Created by Penny de Byl, Penny @Holistic3D.com
- English [Auto-generated]
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What you'll learn
- How to design and program more intelligent behaving Non-Player Characters with C#.
- How goals, states, actions, believes and path-planning can be applied in computer games.
- The finer workings of a Goal-Oriented Action Planning (GOAP) library and building one from scratch.
- How to develop and debug your own simulations.
- You should be familiar with C# and the Unity Game Development Engine.