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Three.js and TypeScript

Three.js and TypeScript

Three.js and TypeScript
Three.js and TypeScript, Learn Three.js, TypeScript and NodeJS to create interactive 3D content on the web.
  • HOT & NEW
  • Created by Sean Bradley
  • English
  • English [Auto-generated]


PREVIEW THIS COURSE - GET COUPON CODE

What you'll learn
  • Learn the Basics of Threejs with many demonstrations and example code
  • Setup a Development Environment using VSCode, Git and NodeJS
  • Install TypeScript
  • Do a TypeScript mini course learning about Types, Interfaces, Classes and see it run in NodeJS and in the browser.
  • Create a Threejs project using NPM and package json
  • Import the Threejs libraries into our TypeScript code and serve via our NodeJS server
  • Learn about NodeJS, Express and serving ES6 modules to the browser clients.
  • Set up NodeJS to auto recompile and generate project code upon changes
  • Create (or optionally Install) a Threejs TypeScript Boilerplate for use throughout the course
  • Learn about the Threejs Scene, Camera and Renderer
  • Learn about the Animation loop
  • Learn about the Stats and Dat GUI panels
  • Learn about Object3D base class, and the Rotation, Position, Scale, Visibility and Matrix properties
  • Learn about Geometries such as Box, Sphere, Icosahedron, Plane, TorusKnot and more
  • Learn about the Basic, Normal, Lambert, Phong, Standard, Physical, Matcap and other materials
  • Learn about the highlighting options with the SpecularMap, RoughnessMap and MetalnessMap
  • Learn about the Bumpmap and Displacement Maps
  • Learn about modifying the texture and displacement map UVs using the material options.
  • Learn about lighting using the Ambient, Directional, Hemisphere, Point and Spot lights.
  • Learn about shadows using both the Perspective and Orthographic shadow cameras.
  • Learn about the Orbit, Trackball and Pointerlock mouse and touch interaction controls
  • And many more very useful examples of Threejs

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